﻿//-----------------------------------------------------------------------
// <copyright file="RectangleEntity.cs" company="Nathan Miller">
// Copyright (c) Nathan Miller.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
//-----------------------------------------------------------------------
namespace TileTool.Base.Scene.Entity.Rectangle
{
    using TileTool.Common.Math;
    using TileTool.Render;
    using TileTool.Scene.Entity;

    /// <summary>
    /// Solid draw rectangle entity.
    /// </summary>
    public class RectangleEntity : EntityBase
    {
        #region Constructor

        /// <summary>
        /// Default constructor.
        /// </summary>
        /// <param name="createData">Creation data for the entity.</param>
        public RectangleEntity(EntityCreateData createData) : 
            base(createData)
        {
        }

        #endregion

        #region Methods - Public

        /// <summary>
        /// Draw the entity with the passed renderer.
        /// </summary>
        /// <param name="renderData">Rendering data. Always non-null.</param>
        public override void Draw(IRenderData renderData)
        {
            ICanvasRenderer renderer = renderData.Renderer;

            renderer.DrawFilledRect(Vector2D.Zero, this.Size, this.Color);

            base.Draw(renderData);
        }

        #endregion
    }
}
